John 'RebelMoogle' McLaughlin

create, change, destroy, repeat.

Tag Archives: directx

GPU based particle system

A while ago I wrote a small GPU-based particle system. This uses a Geometry Shader with…

  • directx,
  • GPU,
  • Particles

Real-Time Global Illumination for In- and Outdoor Scenes

I recently finished my Master-level thesis and am now a full fledged Computer Visualistics Engineer. I…

  • directx,
  • global illumination,
  • GPU,
  • project,
  • Real-Time,
  • Rendering,
  • thesis,
  • Video

Sky System: Video

Just a quick Post to let you know I managed to finally edit and upload some…

  • 3D,
  • atmosphere,
  • directx,
  • GPU,
  • Real-Time,
  • Rendering,
  • sky
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