GPU based particle system A while ago I wrote a small GPU-based particle system. This uses a Geometry Shader with… directx, GPU, Particles
Real-Time Global Illumination for In- and Outdoor Scenes I recently finished my Master-level thesis and am now a full fledged Computer Visualistics Engineer. I… directx, global illumination, GPU, project, Real-Time, Rendering, thesis, Video
Sky System: Video Just a quick Post to let you know I managed to finally edit and upload some… 3D, atmosphere, directx, GPU, Real-Time, Rendering, sky