John 'RebelMoogle' McLaughlin

create, change, destroy, repeat.

Gameboy shader

Hey there, Made a super simple Gameboy shader that uses the palette of the old classic…

  • gameboy,
  • post effect,
  • shader

paint with blocks (three.js experiment)

Hey there, I dabbled with javascript and three.js for a bit and made the little experiment…

  • javascript,
  • threejs,
  • webgl

Gamejam Prototype – Worldipulator

Hey there, A little over a week ago three students of the Otto-von-Guericke University (Fin, Mirko…

  • gamejam,
  • Particles,
  • prototype,
  • reach,
  • telekinesis,
  • Unity3D

Ludum Dare 32: Blind Spot

Hey there, Last weekend (17.-19. of April 2015) I made a small little interactive project. I…

  • Blind,
  • Exploration,
  • Ludum Dare,
  • Particles,
  • prototype,
  • Unity3D

Project Galgamari: The iFest build!

Today was a good day for Project Galgamari! Lucas and I presented our little prototype as…

  • Project Galgamari,
  • prototype,
  • Unity3D

Project Galgamari at iFest 2014 in Seattle!

Hey there fellow Magpies and Magpie-fans, It’s your friendly neighborhood Galactic Magpie Conglomerate! I have finally…

  • Project Galgamari,
  • Unity3D

Weekend Project: DO A BARREL ROLL

Spent some time with my wonderful wife and son this weekend, but still got to implement…

  • prototype,
  • Unity3D

Global Game Jam 2014: Project Caesar

Last weekend I took a break from my usual game development adventures to partake in this…

  • gamejam,
  • prototype,
  • Unity3D

Weekend Project: shooting some asteroids

This Weekend I extended last weekends project a bit further. I implemented shooting mechanics so you…

  • Project Galgamari,
  • prototype,
  • Unity3D

Weekend Project: Arwing controls

This Weekend I sat down to recreate the controls from starfox for the snes. I modelled…

  • Project Galgamari,
  • prototype,
  • Unity3D

GPU based particle system

A while ago I wrote a small GPU-based particle system. This uses a Geometry Shader with…

  • directx,
  • GPU,
  • Particles

Real-Time Global Illumination for In- and Outdoor Scenes

I recently finished my Master-level thesis and am now a full fledged Computer Visualistics Engineer. I…

  • directx,
  • global illumination,
  • GPU,
  • project,
  • Real-Time,
  • Rendering,
  • thesis,
  • Video

Sky System: Video

Just a quick Post to let you know I managed to finally edit and upload some…

  • 3D,
  • atmosphere,
  • directx,
  • GPU,
  • Real-Time,
  • Rendering,
  • sky
Avatars by Sterling Adventures

Free WordPress Theme designed by Gavick.com

Proudly published with WordPress