Gamejam Prototype – Worldipulator Hey there, A little over a week ago three students of the Otto-von-Guericke University (Fin, Mirko… gamejam, Particles, prototype, reach, telekinesis, Unity3D
Ludum Dare 32: Blind Spot Hey there, Last weekend (17.-19. of April 2015) I made a small little interactive project. I… Blind, Exploration, Ludum Dare, Particles, prototype, Unity3D
Project Galgamari: The iFest build! Today was a good day for Project Galgamari! Lucas and I presented our little prototype as… Project Galgamari, prototype, Unity3D
Project Galgamari at iFest 2014 in Seattle! Hey there fellow Magpies and Magpie-fans, It’s your friendly neighborhood Galactic Magpie Conglomerate! I have finally… Project Galgamari, Unity3D
Weekend Project: DO A BARREL ROLL Spent some time with my wonderful wife and son this weekend, but still got to implement… prototype, Unity3D
Global Game Jam 2014: Project Caesar Last weekend I took a break from my usual game development adventures to partake in this… gamejam, prototype, Unity3D
Weekend Project: shooting some asteroids This Weekend I extended last weekends project a bit further. I implemented shooting mechanics so you… Project Galgamari, prototype, Unity3D
Weekend Project: Arwing controls This Weekend I sat down to recreate the controls from starfox for the snes. I modelled… Project Galgamari, prototype, Unity3D
GPU based particle system A while ago I wrote a small GPU-based particle system. This uses a Geometry Shader with… directx, GPU, Particles
Real-Time Global Illumination for In- and Outdoor Scenes I recently finished my Master-level thesis and am now a full fledged Computer Visualistics Engineer. I… directx, global illumination, GPU, project, Real-Time, Rendering, thesis, Video
Sky System: Video Just a quick Post to let you know I managed to finally edit and upload some… 3D, atmosphere, directx, GPU, Real-Time, Rendering, sky